Please no hacks. If something needs to be added to the all the food archtypes it is not terrible hard to do. This should be done correctly.
I would suggest that the ?hp? (the nutrition value field, whatever it is) decreases depending on what kind of food, time, heat (if near a fire will decay more, if on snow, near ice will decay less or not at all) etc. --- Nicolas Weeger <[EMAIL PROTECTED]> wrote: > > One thing that I also thought would be needed is > to add some slow decay > > factor to most all flesh items like there are for > a few special ones > > (demon ichor). You shouldn't be able to carry > around the orc corpse for > > 3 months and expect it to still be edible. > > > > That wouldn't be hard to do, but once again, it > gets into the merging > > issue. > > What about something more simpler, even if less > realistic: every tick, > one food has a 0.01% (or anoyher number) chance of > rotting (if nrof > 1 > only one rots)? > No mergin issue, will decrease available food, > introduces some random > element, pretty easy to do. > > Ryo > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

