Miguel Ghobangieno wrote:
I'll commit the large denomination coins (unless
objections are raised), I'd like to edit the amber
coin to look more ambery (any objections) (currently
it looks kinda like copper rather then a solidified
transparent liquid... it's a shame CF doesn't support
PNG semi-transparency)?

I _think_ the opengl mode of the gtk v2 client does deal with semi transperancy correctly. I didn't have any images to actually check that with, but opengl should deal with it just fine, and it basically just passes in the raw data.

The other clients don't - it's a fairly costly operation to do - its a lot simpler for the graphic hardware to just say 'overwrite some pixels with this data' than to actually blend the data. But its is really the fact that the X library/server doesn't really have any support to do it - you can do shape masks, but not transparencies - to do that, you'd basically need to do all the graphic operations yourself.


I think for the code aspect there should be a list of
regions where amber and jade coins may be given as
change. If on a shopmap the region matches one of
these then amber and jade may be given. I think this
list should include azamuindo... but not much else.
All shops should accept amber and jade. (Also, as
errac noted, they should probably accept imperials,
also I have committed the bank card arch so work can
be done on that too :D).

If a more universal higher denomination coin was needed, I wonder if mithril coins would/could make sense? Within the game, that is sort of universal metal, and highly valued.

Another random thought is to have some logic to use gems to pay for items. Gems have a fixed value, so one could make it easier that the shopkeeper will just take the gems directly instead of the player needing to sell them. That sort of fixes the problem at hand. But to do that, I think some new option like 'pay_with_gems' that the player can set is needed.



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