On Tuesday 27 December 2005 01:17 am Mark Wedel wrote: > Another random thought is to have some logic to use gems to pay for items. > Gems have a fixed value, so one could make it easier that the shopkeeper will > just take the gems directly instead of the player needing to sell them. That > sort of fixes the problem at hand. But to do that, I think some new option > like > 'pay_with_gems' that the player can set is needed.
OOOOooooo! I truly /like/ this idea. That would solve some of the problems of paying for very expensive items. While you guys are looking at stuff like this could you please adjust the payment altars to accept more than 32767? I wanted to use a 50000 diamond altar in my Lone Town apartment map (for the various alchemy benches in the basement) but could not due to this limitation. Gene -- Mandriva Linux release 2006.0 (Official) for i586 15:51:07 up 11 days, 22:58, 10 users, load average: 0.24, 0.13, 0.09 ERA Computer Consulting - http://www.eracc.com/ eComStation, Linux, FreeBSD, OpenServer & UnixWare resellers _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire