On 12/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > Not until relative recent history did paper money really become popular. > That > said, if currency is changed, I'd suggest unique graphics (that are clearly > distinguishable) are probably desired - having bunches of coins in my > inventory > that all look the same would be confusing/annoying, and remove some of the > reason for doing this, which is to add character.
This would also have to affect character generation, currently players that are generated get an amount of money when they choose a class, and before they exit the nexus. If the two destinations from the nexus have differing currencies, then the player could get the 'wrong' type. Moving the acquisition of money to the teleporters which the player stepped on might work, but since dead players return there until they get another savebed, this might be hard to guarentee to not be exploitable (at the least, every existing player who didn't set a savebed, would get some money next time they died). Making those teleporters damned could work, indeed, if they pointed to a relatively 'safe' place (scorn town hall maybe?) it might be considered a good thing anyway. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

