the coin money will still exist, right? --- Brendan Lally <[EMAIL PROTECTED]> wrote:
> On 12/31/05, Mark Wedel <[EMAIL PROTECTED]> wrote: > > Not until relative recent history did paper > money really become popular. That > > said, if currency is changed, I'd suggest unique > graphics (that are clearly > > distinguishable) are probably desired - having > bunches of coins in my inventory > > that all look the same would be > confusing/annoying, and remove some of the > > reason for doing this, which is to add character. > > This would also have to affect character generation, > currently players > that are generated get an amount of money when they > choose a class, > and before they exit the nexus. If the two > destinations from the nexus > have differing currencies, then the player could get > the 'wrong' type. > > Moving the acquisition of money to the teleporters > which the player > stepped on might work, but since dead players return > there until they > get another savebed, this might be hard to guarentee > to not be > exploitable (at the least, every existing player who > didn't set a > savebed, would get some money next time they died). > > Making those teleporters damned could work, indeed, > if they pointed to > a relatively 'safe' place (scorn town hall maybe?) > it might be > considered a good thing anyway. > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

