Force inserted at death to prevent aquiring tons of xp from multiple deaths is best IMHO. Should be if player died within x tiles then you don't get xp.
Another possibility is this. If you kill someone who is at their perm exp you don't get any points. --- Andreas Kirschbaum <[EMAIL PROTECTED]> wrote: > On #crossfire it was reported that killing other > players can be > exploited (and currently is exploited on cat2) to > level really fast. > > The cause is that kill_object() calculates the exp > gain through > calc_skill_exp(). This value is *not* > limited/related to the exp the > victim actually loses. This especially holds if the > victim already has > reached permanent exp limit: the killer gains up to > 5 million exp for > every kill (which is the upper limit kill_object() > allows) but the > victim does not lose anything. > > I'm not sure what the "right" solution could be. > Some ideas: > > a) Do not reward (pk) with exp. > > This is probably the safest "solution" and is > very easy to > implement. Not sure if that is an appropriate > solution for servers > that allow pvp. > > b) Reward a (pk) with MIN(5 million, (exp loss of > victim)/10). > > I'm not sure if that really is a good idea since > it probably creates > another exploit: kill a player with some hard to > train skill and > gain lots of exp in that skill. > > Another (probably quite hard to exploit) problem > is that a victim > player can be killed but not actually die. Thus > if a player is very > careful to kill the victim at -1 hp and the > victim regains hp very > fast, the victim will not actually die but the > attacker will gain > exp. Thus the attacker would gain more exp in > total than expected. > (I'm not sure if this problem still exists but > it did exist last > time I did check.) > > Another possible exploit could be to abuse the > force inserted into a > killed player to prevent multiple deaths at his > savebed. > > c) Something else. > > Any ideas? > > _______________________________________________ > crossfire mailing list > [email protected] > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

