On Mon, 27 Feb 2006 21:48:15 +0100
Andreas Kirschbaum <[EMAIL PROTECTED]> wrote:

>  c) Something else.
>
>     Any ideas?
>
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What about not allowing to kill a player that has not gained xp from his last death?
(not that has only permaXP, but not gained xp from last death, this way we stop easy->hard skill xp transfering to some share too).

So if player A is the one killed by player B the script driving player A should be more complex cause it have to locate a monster and kill it, but if a player can write a scipt that locate monster and kill it, the point of abuse does not exist anymore cause it can just run the script on player B and get easy xp while he sleep (given enougth monsters, that is the overall problem).

Morover xp gain from pking imho should be related to xp lost by the pked player scaled by an ammount in server configuration file that must be basically less than 1, so a player with 2 characters can't pile xp naturally, values less than 0.5 are suggested cause this also stop easy->hard skill xp transfer.

Ciao,
Gabriele

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