Alex Schultz wrote: > Mark Wedel wrote: > >> One question I have is why even need a force. Is there any potential abuse >> just saying a player can't die when on his savebed? >> > Well, it would be trivial to make a small script on the dying player to > keep moving off of the savebed.
But this then leads to an escalation of trying to prevent users from doing this vs the user that wants to do this writing scripts. After all, how hard would it be for that same player to write a script that takes them from their savebed to the newbie tower? Probably not very hard, yet it would seem that they should be allowed to be killed there. Or for that matter, the player could even just set up a portal to take him someplace. So I don't think the 'not getting player experience for killing him at or near his savebed' is really a viable way to fix this problem, as it won't be hard for players to get around that. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

