Why not just allow the experience as a one time deal? After they kill that one other player one time, they don't get any more experience from them doing it again?
-drmike On 3/2/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > Gabriele Dini Ciacci wrote: > > > What about not allowing to kill a player that has not gained xp from his > > last death? > > (not that has only permaXP, but not gained xp from last death, this way > > we stop easy->hard skill xp transfering to some share too). _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

