Why not just allow the experience as a one time deal?  After they kill
that one other player one time, they don't get any more experience
from them doing it again?

-drmike

On 3/2/06, Mark Wedel <[EMAIL PROTECTED]> wrote:
> Gabriele Dini Ciacci wrote:
>
> > What about not allowing to kill a player that has not gained xp from his
> > last death?
> > (not that has only permaXP, but not gained xp from last death, this way
> > we stop easy->hard skill xp transfering to some share too).

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