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Lalo Martins wrote: > On Sun, 20 Aug 2006 14:05:55 -0500, Kevin R. Bulgrien wrote: >> completely unbalanced as it takes eons of mind-bendingly boring >> snooze, summon, attack, snooze until summoned character is dead >> cycles. Am I just missing the point of this path, or is it really >> not very well balanced? > > Generally, I think summoning needs high-level spells that summon > strong critters, rather than just relying on pets becoming stronger and > stronger with level. Looking at some other gaming systems as a reference.. Let's not forget the possibility of "reverse summoning." As an example: level 6 - Summon Air Elemental: Summons an Air Elemental to do the caster's bidding Level 7 - Dismiss Air Elemental: A single target range spell that attempts to banish the Air Elemental back to it's native plane. Higher level versions of the spell could then make these "reverse" spells area of effect spells, too. Just an idea. There are more fine tuned details to work out though. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.3 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFE7lW8hHyvgBp+vH4RApA4AJ9BySNBL1MlQrNFHwHoQTM3OByiDQCfcPH3 eytlu4QQzECHSM0VWh09M40= =A5T7 -----END PGP SIGNATURE----- _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

