Andrew Fuchs wrote: > Can't think of anything other than giving it temporary immunity to > being damaged (burnt up, icecubed, etc) or making the weapon come back > to the player after the spell's effect ends
I don't think the temporary immunity would really help out. From what I've seen is what happens is that the weapon is fine as long as the spell is going on. But when the spell ends, the object on the ground is now hit by some attacktype the destroyes it. So any addition of immunities would have to last beyond the length of the spell, and that gets tricky, as if the player picks it up and wields it, they shouldn't really get those immunities. Having the object return to the player when the spell ends or is destroyed is probably the best/safest thing. It'd be a little odd to explain why. Another thing, which would also be harder, is to know the relative power of the weapon, so you know when it is close to death, and could perhaps have it start returning to you, etc. _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

