Raphaël Quinet wrote: > Something needs to be done to re-balance this skill (and also some > other skills). However, some of the solutions that have been proposed > so far would only make "charm monsters" useless or dangerous to use, > which would not solve the other part of the problem: this skill is too > difficult to use at low levels. Well, note though, that past level 20 or so, summoning is *completely* useless *except* for charm monster. Summoned monsters are far too weak to have any use at level 30 and up, and sure there's animate weapon, however the only things strong enough to be worth animating are not worth the risk of loosing. Personally I think there are four things that could be done to balance summoning properly: - Make charmkilling not so powerful without completely making it useless. (personally I think requiring line of sight and limited range might be a good method, possibly in addition to making 'killpets' not always work) - Add more powerful types of summoned creatures at higher levels (Possibly just more things for 'summon creature' or possibly (a) new spell(s) like 'summon greater creature') - Make the first few levels more practical to use it with, possibly by making the summoned creatures faster or more powerful. - Not as needed to balance as the other notes, but somehow reducing the risk of loss of a weapon used with animate weapon.
Alex Schultz _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

