Andrew Fuchs wrote:
> On 9/8/06, Alex Schultz <[EMAIL PROTECTED]> wrote:
>   
>> One note about how it works currently: the current draft in CVS gives
>> magic immunity, however one should note that if one has negative
>> resistance to something like cold, one will still take some damage from
>> spells that do cold damage, despite 100% magic resistance.
>>     
>
> The possible role playing description being that, the spell is
> affecting the player's surroundings, which in turn are damaging the
> player.  I don't see any reason to change this since it helps balance
> the cult, its just something players might not realize.
Agreed, I don't think it should be changed either, just pointing that
out as it's something that many might not realize.


Alex Schultz

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