Andrew Fuchs wrote: > On 9/8/06, Alex Schultz <[EMAIL PROTECTED]> wrote: > >> One note about how it works currently: the current draft in CVS gives >> magic immunity, however one should note that if one has negative >> resistance to something like cold, one will still take some damage from >> spells that do cold damage, despite 100% magic resistance. >> > > The possible role playing description being that, the spell is > affecting the player's surroundings, which in turn are damaging the > player. I don't see any reason to change this since it helps balance > the cult, its just something players might not realize. Agreed, I don't think it should be changed either, just pointing that out as it's something that many might not realize.
Alex Schultz _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

