On 9/8/06, Alex Schultz <[EMAIL PROTECTED]> wrote:
> One note about how it works currently: the current draft in CVS gives
> magic immunity, however one should note that if one has negative
> resistance to something like cold, one will still take some damage from
> spells that do cold damage, despite 100% magic resistance.

The possible role playing description being that, the spell is
affecting the player's surroundings, which in turn are damaging the
player.  I don't see any reason to change this since it helps balance
the cult, its just something players might not realize.

-- 
Andrew Fuchs

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