On 9/8/06, Alex Schultz <[EMAIL PROTECTED]> wrote: > One note about how it works currently: the current draft in CVS gives > magic immunity, however one should note that if one has negative > resistance to something like cold, one will still take some damage from > spells that do cold damage, despite 100% magic resistance.
The possible role playing description being that, the spell is affecting the player's surroundings, which in turn are damaging the player. I don't see any reason to change this since it helps balance the cult, its just something players might not realize. -- Andrew Fuchs _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

