On Thursday 07 September 2006 12:49 am Mark Wedel wrote: > > (On an unrelated note, if I do change the flesh code, I'd like to add the > > archetype of the original monster in the other_arch field, for the > > purpose of a spell I'm thinking about; any problem with that?) > > probably not. The issue may be that the archetype may not be entirely > useful - custom monsters on high level maps vary quite a bit from the > archetype, so you'd have to be careful what fields you use and what you use > them for.
For example take a look at Irritable Zorn (/brest/brest.scrolls.right) as he is heavily modified from the standard merchant NPC (IIRC). Thinking on this, what mechanism is used to tell the system that dragon flesh from a custom monster is high level? Perhaps that could be adapted to your flesh altar. This also brings up the argument for female player graphics. Valkyrie, being a minor female deity (see http://en.wikipedia.org/wiki/Valkyrie), would seem to me to be one to which girls would gravitate. I'm not a graphics maker or I would look at making some myself. Gene Alexander -- Mandriva Linux release 2006.0 (Official) for i586 09:18:40 up 5 days, 37 min, 16 users, load average: 0.29, 0.21, 0.16 ERA Computers & Consulting - http://www.eracc.com/ <- get VOIP here! eComStation, Linux, FreeBSD, OpenServer & UnixWare preloads & sales _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

