One can choose what to throw with dragons actually. You need to 'mark' the item, which if I remember correctly is done with either shift-middle-click or the 'mark' command. Throwing the wielded item is simply the fallback when no item is marked.
On Mon, 18 Jan 2010 03:22:13 +0200 "Otto J. Makela" <[email protected]> wrote: > If a dragon acquires a throwing skill, the items they end up throwing > at their enemies from their inventory are random, as they cannot > wield the items they want to be thrown. This does not really make > much sense, the fact that one does not have the anatomy for swords > etc. doesn't mean one can't select what items to throw at enemies? > > PS. If dragons don't have hands (the logic behind "no swords", I > think), where do they wear their rings? And why do dragon monsters > often leave swords when you kill them? > > PPS. How about a "ring/amulet of extra ring fingers" (and if cursed, > remove ability to use two rings), or would that affect game balance > too much? > _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

