> I'm not quite sure how to fix that - I had suggested in the distant past > that spellbooks could be cursed, and if you read them, you'll lose that > spell (as a problem right now is that trying to read a spellbook is an easy > way to identify it) - but with that change, I suspect players will just > wait until they can properly detect curse on items.
That's actually implemented :) Cursed/blessed items. Read a cursed spellbook, 20% chance to lose the known spell. For scrolled, blessed means a small chance the scroll doesn't turn to dust. > It's interesting that a lot of commercial RPG's don't have cursed items - > maybe simply because of the reasons mentioned - if you have a way to know > what is cursed, you'll just wait for that. And if you don't, then you're > just saying that players will be screwed 10% (or however often cursed stuff > shows up) of the time. Probably 'detect curse' should be reduced, something like that, then. Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
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