> But I have a feeling players will easily be able to know/defeat these > things. > > As said, getting stuck with a cursed item in that dungeon would be really > annoying. Especially if you thought it was a really good item (if it isn't > a good item, you wouldn't use it in the first place). > > It's fairly simple to defeat that kill test - go into an easy dungeon and > kill that 100 creatures in 10 seconds (and I'd say more likely, you don't > even need to do that - most dungeons are such that you'll be killing > hundreds of monsters before you get something tough). > > It may be possible to have the effect manifest itself on that tough > monster, but I'm not sure how one measures that. > > But more to the point, does this make the game more or less fun?
Well, then let's remove the whole 'cursed' flag concept, and only do scripted things... :) > That is the harder part. Putting things in because LRPGs have them may > not always be the best answer - the goal is to really have a fun game. Yes. > Something similar to the occidental rings but for armor could be done. > Gives fairly good protection, but when you take damage of that type, there > is a chance it switches to a different protection. So scripted instead of a mere flag :) Nicolas -- http://nicolas.weeger.org [Mon p'tit coin du web]
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

