How do you envision the in-game lockpicking skill to change these minigames? It really should, shouldn't it?
Also, even now, for higher-level characters it is still quite often easier to bash in a door than to stop to pick them (as you gain lockpicking skill levels really slowly). Adding fairly lengthy games like this will in their case just end up meaning more bashed doors... -- /* * * Otto J. Makela <[email protected]> * * * * * * * * * */ /* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */ /* * * Computers Rule 01001111 01001011 * * * * * * */ _______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

