> How do you envision the in-game lockpicking skill to change these
> minigames? It really should, shouldn't it?

More time to pick the lock, less chance to break a pick when mistaking, 
probably?


> Also, even now, for higher-level characters it is still quite often easier
> to bash in a door than to stop to pick them (as you gain lockpicking skill
> levels really slowly). Adding fairly lengthy games like this will in their
> case just end up meaning more bashed doors...


So the game could be optional :)



Regards


Nicolas

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