> How do you envision the in-game lockpicking skill to change these > minigames? It really should, shouldn't it?
More time to pick the lock, less chance to break a pick when mistaking, probably? > Also, even now, for higher-level characters it is still quite often easier > to bash in a door than to stop to pick them (as you gain lockpicking skill > levels really slowly). Adding fairly lengthy games like this will in their > case just end up meaning more bashed doors... So the game could be optional :) Regards Nicolas
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