> It's difficult to tell where each section ends; in the final version
> it might be useful to highlight the current segment.

Yes, or make the connecting part a different color ;)


> How would breaking a pick be represented in the game? Will there be a
> separate item for each pick depicted, or will breaking a pick cause
> the single lockpick item to be destroyed/damaged?

Break a pick, it's destroyed, probably.


> Yes, if used sparingly. I would not want to go through this entire
> process when picking every single lock. But, this would make sense
> when picking an important lock.

Or let the player choose whether to manually pick, or automatically pick (or 
bash :)).



Regards


Nicolas

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