> It's difficult to tell where each section ends; in the final version > it might be useful to highlight the current segment.
Yes, or make the connecting part a different color ;) > How would breaking a pick be represented in the game? Will there be a > separate item for each pick depicted, or will breaking a pick cause > the single lockpick item to be destroyed/damaged? Break a pick, it's destroyed, probably. > Yes, if used sparingly. I would not want to go through this entire > process when picking every single lock. But, this would make sense > when picking an important lock. Or let the player choose whether to manually pick, or automatically pick (or bash :)). Regards Nicolas
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