> I also found it a bit hard to identify where each section ended, which > made the minigame a little confusing in the beginning.
It's a proof of concept, not a final product :) > I'm also worried about the frequency of this and other minigames that > might arise from these changes, while they can be fun when used in very > specific situations, otherwise they just compromise immersion by > "forcing you out" of the main game focus. Define "main game focus" :) > Much like how modern games are plagued by quick time events, which are > anything but a good thing, and I'd hate to see crossfire fall to the > same trap. It could be optional, on a per player basis. Regards Nicolas
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ crossfire mailing list [email protected] http://mailman.metalforge.org/mailman/listinfo/crossfire

