> I also found it a bit hard to identify where each section ended, which
> made the minigame a little confusing in the beginning.

It's a proof of concept, not a final product :)



> I'm also worried about the frequency of this and other minigames that
> might arise from these changes, while they can be fun when used in very
> specific situations, otherwise they just compromise immersion by
> "forcing you out" of the main game focus.

Define "main game focus" :)


> Much like how modern games are plagued by quick time events, which are
> anything but a good thing, and I'd hate to see crossfire fall to the
> same trap.


It could be optional, on a per player basis.



Regards


Nicolas

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