Hello.
I've made good progress, with a global skeleton on which to add more files to read (right now I read .face & .png files). Right now, partial collect process takes approx 10s. It'll probably take more at the end, 'cause of more file processing. I'll just freely troll (to vent some frustration :)), but I have to do really similar stuff for many structure types (faces, archetypes, treasures, artifacts, and probably more), and frankly, I'm really tempted to "accidentally" switch to C++ just to reduce that duplicated code by using good old std::map<>... Best regards Nicolas
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