Hi,

PO> for 2 days I'm working on making water with cs, bu without luck...

PO> I simply wanted to copy the water mesh and effects from waterdemo
PO> (later I want to use heigmap interpolation for waves) but
PO> using reflection shader and alpha mixmode. Here are my results:

PO> http://zeus.polsl.gliwice.pl/~obi1/1.JPG - water mesh from water demo

PO> http://zeus.polsl.gliwice.pl/~obi1/2.JPG - simple genmesh, same material

PO> in the first lowering alpha makes the water darker, in the second the
PO> reflection texture is more visible (in both cases I want to see the water
PO> ground and reflecion texture)

PO> btw. one more question: how can I display texture on backface too?

ach, and I forgot to write that I was trying to use reflect and
stat_dyn_reflect shaders (first wasn't affected by alpha at all,
second - see pictures)


-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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