Hi, PO> for 2 days I'm working on making water with cs, bu without luck...
PO> I simply wanted to copy the water mesh and effects from waterdemo PO> (later I want to use heigmap interpolation for waves) but PO> using reflection shader and alpha mixmode. Here are my results: PO> http://zeus.polsl.gliwice.pl/~obi1/1.JPG - water mesh from water demo PO> http://zeus.polsl.gliwice.pl/~obi1/2.JPG - simple genmesh, same material PO> in the first lowering alpha makes the water darker, in the second the PO> reflection texture is more visible (in both cases I want to see the water PO> ground and reflecion texture) PO> btw. one more question: how can I display texture on backface too? ach, and I forgot to write that I was trying to use reflect and stat_dyn_reflect shaders (first wasn't affected by alpha at all, second - see pictures) -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
