Hi res, Wednesday, November 16, 2005, 8:10:55 PM, you wrote:
r> On 16.11.2005 13:42, Piotr Obrzut wrote: >> hi, >> >> for 2 days I'm working on making water with cs, bu without luck... >> >> I simply wanted to copy the water mesh and effects from waterdemo >> (later I want to use heigmap interpolation for waves) but >> using reflection shader and alpha mixmode. Here are my results: r> - Did you try to set "<alpha><smooth/></alpha>" in the shader? I did, nothing has changed (I've tried it for stat_dyn_reflect shader) r> - Are the Z mode and render priority appropriate for a transparent object? I think I did, for sure I've played with other combinations. for me it looks like the water base texture was affected by alpha, and the reflection texture not... btw: will it be hard to make my own vertex shader and using it with cs? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
