Hi res,

Wednesday, November 16, 2005, 8:10:55 PM, you wrote:

r> On 16.11.2005 13:42, Piotr Obrzut wrote:
>> hi,
>> 
>> for 2 days I'm working on making water with cs, bu without luck...
>> 
>> I simply wanted to copy the water mesh and effects from waterdemo
>> (later I want to use heigmap interpolation for waves) but
>> using reflection shader and alpha mixmode. Here are my results:

r> - Did you try to set "<alpha><smooth/></alpha>" in the shader?

I did, nothing has changed (I've tried it for stat_dyn_reflect shader)

r> - Are the Z mode and render priority appropriate for a transparent object?

I think I did, for sure I've played with other combinations.

for me it looks like the water base texture was affected by alpha,
and the reflection texture not...

btw: will it be hard to make my own vertex shader and using it with
cs?

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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