On 16.11.2005 13:42, Piotr Obrzut wrote: > hi, > > for 2 days I'm working on making water with cs, bu without luck... > > I simply wanted to copy the water mesh and effects from waterdemo > (later I want to use heigmap interpolation for waves) but > using reflection shader and alpha mixmode. Here are my results:
- Did you try to set "<alpha><smooth/></alpha>" in the shader? - Are the Z mode and render priority appropriate for a transparent object? -f.r.
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