On 16.11.2005 13:42, Piotr Obrzut wrote:
> hi,
> 
> for 2 days I'm working on making water with cs, bu without luck...
> 
> I simply wanted to copy the water mesh and effects from waterdemo
> (later I want to use heigmap interpolation for waves) but
> using reflection shader and alpha mixmode. Here are my results:

- Did you try to set "<alpha><smooth/></alpha>" in the shader?
- Are the Z mode and render priority appropriate for a transparent object?

-f.r.

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