Do you mean CS can't support the material settings which aren't image files? Or do you mean blender2crystal can't export those material which aren't image files while CS can support?
And is that feasible that we generate the shaders base on those non-image-file settings? ------------------ AndyFrun 2006-01-05 ------------------------------------------------------------- 发件人:Jorrit Tyberghein 发送日期:2006-01-05 11:29:45 收件人: 抄送: 主题:Re: [CsMain] Re: [CsMain] How to export material to CS? On 1/5/06, AndyFrun <[EMAIL PROTECTED]> wrote: > Thanks for your reply, Jorrit. > I see. > I want to export some existing 3DSMax models such as buildings to CS. This > kind of models have lots of material settings which aren't image files. > So if I use blender2crystal to export them to CS, the material information > got to be lost. And we can only see the mesh with checkboard faces. > So I wonder is that possible we export such kind of material information > which aren't image files to CS? I'm afraid this is currently not possible. CS can do many kinds of materials using shaders it but there is no way to convert it automatically at this moment. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED] N�HY薜���X���'���u���[�����ê 蕈�k㈣!���W�~�楫��zk��C� [EMAIL PROTECTED],悍��a{���,�H蛟4�m���i�(辟堍o�v'
