On 05.01.2006 17:57, Jorrit Tyberghein wrote:
> On 1/5/06, AndyFrun <[EMAIL PROTECTED]> wrote:
>> Thanks for your reply, Jorrit.
>> I see.
>> I want to export some existing 3DSMax models such as buildings to CS. This 
>> kind of models have lots of material settings which aren't image files.
>> So if I use blender2crystal to export them to CS, the material information 
>> got to be lost. And we can only see the mesh with checkboard faces.
>> So I wonder is that possible we export such kind of material information 
>> which aren't image files to CS?
> 
> I'm afraid this is currently not possible. CS can do many kinds of
> materials using shaders it but there is no way to convert it
> automatically at this moment.

Couldn't the _exporter_ do it? Like, if a Blender material does not have
 a texture, emit a flat-colored material instead?

-f.r.

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