On 05.01.2006 17:57, Jorrit Tyberghein wrote: > On 1/5/06, AndyFrun <[EMAIL PROTECTED]> wrote: >> Thanks for your reply, Jorrit. >> I see. >> I want to export some existing 3DSMax models such as buildings to CS. This >> kind of models have lots of material settings which aren't image files. >> So if I use blender2crystal to export them to CS, the material information >> got to be lost. And we can only see the mesh with checkboard faces. >> So I wonder is that possible we export such kind of material information >> which aren't image files to CS? > > I'm afraid this is currently not possible. CS can do many kinds of > materials using shaders it but there is no way to convert it > automatically at this moment.
Couldn't the _exporter_ do it? Like, if a Blender material does not have a texture, emit a flat-colored material instead? -f.r.
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