As far as I have experimented you cannot export
max materials to CS (neither with the Planeshift Exporter).
Might be an obsolete information though, ...
Ary
At 17.47 05/01/2006, you wrote:
Thanks for your reply, Jorrit.
I see.
I want to export some existing 3DSMax models
such as buildings to CS. This kind of models
have lots of material settings which aren't image files.
So if I use blender2crystal to export them to
CS, the material information got to be lost. And
we can only see the mesh with checkboard faces.
So I wonder is that possible we export such kind
of material information which aren't image files to CS?
Thanks,
------------------
AndyFrun
2006-01-05
-------------------------------------------------------------
å件人ï¼Jorrit Tyberghein
å鿥æï¼2006-01-05 00:54:39
æ¶ä»¶äººï¼
æéï¼
主é¢ï¼Re: [CsMain] How to export material to CS?
Materials must be image files (jpg, png, ...)
What do you mean exactly? I mean what is the problem you see?
Greetings,
On 1/5/06, AndyFrun <[EMAIL PROTECTED]> wrote:
> Hi guys,
>
> I have made a simple map with a Cube and a
reading lamp(a furniture). By using
blender2crystal I can export the texture file
of the cube correctly, while I can't export the
material of the reading lamp. Does anyone know
how to export the material correctly? Thanks a lot!
>
> The blender file:
> http://www.unrealand.com/upload/1stmap3.blend
>
> The exported map file:
> http://www.unrealand.com/upload/my1stmap.zip
>
> Does all those material need to be image files?
>
> Thanks a lot!
>
>
>
>
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