As far as I have experimented you cannot export max materials to CS (neither with the Planeshift Exporter).
Might be an obsolete information though, ...

Ary

At 17.47 05/01/2006, you wrote:

Thanks for your reply, Jorrit.
I see.
I want to export some existing 3DSMax models such as buildings to CS. This kind of models have lots of material settings which aren't image files. So if I use blender2crystal to export them to CS, the material information got to be lost. And we can only see the mesh with checkboard faces. So I wonder is that possible we export such kind of material information which aren't image files to CS?

Thanks,

------------------
AndyFrun
2006-01-05

-------------------------------------------------------------
发件人:Jorrit Tyberghein
发送日期:2006-01-05 00:54:39
收件人:
抄送:
主题:Re: [CsMain] How to export material to CS?

Materials must be image files (jpg, png, ...)

What do you mean exactly? I mean what is the problem you see?

Greetings,

On 1/5/06, AndyFrun <[EMAIL PROTECTED]> wrote:
> Hi guys,
>
> I have made a simple map with a Cube and a reading lamp(a furniture). By using blender2crystal I can export the texture file of the cube correctly, while I can't export the material of the reading lamp. Does anyone know how to export the material correctly? Thanks a lot!
>
> The blender file:
> http://www.unrealand.com/upload/1stmap3.blend
>
> The exported map file:
> http://www.unrealand.com/upload/my1stmap.zip
>
> Does all those material need to be image files?
>
> Thanks a lot!
>
>
>
>
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