On 1/5/06, res <[EMAIL PROTECTED]> wrote:

> Couldn't the _exporter_ do it? Like, if a Blender material does not have
>  a texture, emit a flat-colored material instead?

That would be only the start. To fully support the blender or 3dsmax
material system a lot of work is needed in finding matching shaders to
simulate the same behaviour in CS. The blender/3dsmax material system
is pretty advanced.

Greetings,

--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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