On 1/5/06, res <[EMAIL PROTECTED]> wrote: > Couldn't the _exporter_ do it? Like, if a Blender material does not have > a texture, emit a flat-colored material instead?
That would be only the start. To fully support the blender or 3dsmax material system a lot of work is needed in finding matching shaders to simulate the same behaviour in CS. The blender/3dsmax material system is pretty advanced. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
