Hi Piotr,

I have seen this in my app, but it only happens for me in areas where there are slopes (which is clearly due to the collision detection model being lower detail than the visible model). You are using ODE right? If so, how are you adding the collider for the terrain? I use a mesh collider that is applied to the dynamic system (not a static body).

If your models are sinking slowly into the terrain, that is a different matter. That can happen if you are using mesh colliders for both the models and the terrain for instance.

Hope this helps,

Mike

On Sun, 15 Jan 2006, Piotr Obrzut wrote:

hi,

  http://www.ragecomm.com/obi/heightmap.JPG, I got level looking like
  this and I don't have any idea how to solve this problem without
  deep looking into cs sources.

  ******QUESTION:******
  How can I make the terrain look more as a mesh on which the
  colision detection is based?

--
greetings,
Piotr Obrzut                           mailto:[EMAIL PROTECTED]



-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]



-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to