Hi Piotr,
I have seen this in my app, but it only happens for me in areas where
there are slopes (which is clearly due to the collision detection model
being lower detail than the visible model). You are using ODE right? If
so, how are you adding the collider for the terrain? I use a mesh
collider that is applied to the dynamic system (not a static body).
If your models are sinking slowly into the terrain, that is a different
matter. That can happen if you are using mesh colliders for both the
models and the terrain for instance.
Hope this helps,
Mike
On Sun, 15 Jan 2006, Piotr Obrzut wrote:
hi,
http://www.ragecomm.com/obi/heightmap.JPG, I got level looking like
this and I don't have any idea how to solve this problem without
deep looking into cs sources.
******QUESTION:******
How can I make the terrain look more as a mesh on which the
colision detection is based?
--
greetings,
Piotr Obrzut mailto:[EMAIL PROTECTED]
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