Hi Piotr,
Thanks for sharing that. It will help me as well since I have that problem
too.
Thanks,
Mike
On Mon, 16 Jan 2006, Piotr Obrzut wrote:
Hi,
Monday, January 16, 2006, 6:35:47 AM, you wrote:
PO> Hi Mike,
MH>> I have seen this in my app, but it only happens for me in areas where
MH>> there are slopes (which is clearly due to the collision detection model
MH>> being lower detail than the visible model). You are using ODE right?
PO> no I'm usig cel's default collision detection so this happens
PO> automagical for me.
PO> and the 'InitializeCollisionWrapper' functions just uses "GetPolygonMeshColldet
()"
PO> - I didn't change the defaults, would it be very diferent from the
PO> displayed mesh, how to control that (best from xml)?
And here is the answer:
there is special lod value for terrain called (suprise:))
"cd resolution";
in xml it will look like that:
<lodvalue name="cd resolution">350</lodvalue>
--
greetings,
Piotr Obrzut mailto:[EMAIL PROTECTED]
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