Hi Mike,

MH> I have seen this in my app, but it only happens for me in areas where
MH> there are slopes (which is clearly due to the collision detection model
MH> being lower detail than the visible model). You are using ODE right?

no I'm usig cel's default collision detection so this happens
automagical for me. It all happens in InitializeCollisionWrappers
and for region it does something like this:

...
iMeshWrapper* sp = meshes->Get (i);
if (region && !region->IsInRegion (sp->QueryObject ())) continue;
InitializeCollisionWrapper (colsys, sp);

and the 'InitializeCollisionWrapper' functions just uses "GetPolygonMeshColldet 
()"
- I didn't change the defaults, would it be very diferent from the
displayed mesh, how to control that (best from xml)?

thanks


-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]



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