Hi Mike,
MH> I have seen this in my app, but it only happens for me in areas where MH> there are slopes (which is clearly due to the collision detection model MH> being lower detail than the visible model). You are using ODE right? no I'm usig cel's default collision detection so this happens automagical for me. It all happens in InitializeCollisionWrappers and for region it does something like this: ... iMeshWrapper* sp = meshes->Get (i); if (region && !region->IsInRegion (sp->QueryObject ())) continue; InitializeCollisionWrapper (colsys, sp); and the 'InitializeCollisionWrapper' functions just uses "GetPolygonMeshColldet ()" - I didn't change the defaults, would it be very diferent from the displayed mesh, how to control that (best from xml)? thanks -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
