Thank you.

I am getting the gist of this?

1)  Create a scene with Blender.
2) Export Blender scene using the plug-in blender2crystal to a map file (CS xml format). (It looks like the plug-in doesn't work with Blender 2.4.x, correct?) 3) This xml map file can be used by the CS engine in a C++ application, where it can be manipulated with the CS C++ api to do something useful.

A question about...
"...the distinction is most noticeable on the implementation side..."
What implementation side where you referring to?  Implementing a converter?

Much appreciated,
Graham


res wrote:
On 01.05.2006 02:38, Graham wrote:
I am trying to wrap my head around using a tool like Blender and then
using its output with CS.  I can compile CS, use it in a simple fashion
from MSVC7, and etc, but I really have no good concept of taking
something from a tool like Blender to the CS engine.

Generally, data goes from a modeller (in this case Blender) to an engine
(in this case CS) by either converting or direct export.
Conversion means that the input is either the file for model/scene you
edited; the converter reads it and outputs a map readable by CS on the
other end (the now-obsolete blend2cs program is such a converter).
Direct export means that inside the modeller, a plugin or addon or
similar takes the scene data (as provided by the tool) and outputs a map
readable by CS.
(The difference may appear superficial; indeed, the distinction is most
noticeable on the implementation side, something you'll probably won't
deal with.)

Anyhow, the premier way to get stuff out of Blender into CS is the
blender2crystal plugin.

Is there a really good, beginner, explanation and/or tutorial for this process?

Look here: http://community.crystalspace3d.org/ for tutorials. Also you
can of course ask more questions on this ML or the IRC channel.

-f.r.



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