On 5/29/06, Bernardo Figuerêdo Domingues <[EMAIL PROTECTED]> wrote:
> Hello all!
>
>  I'm experiencing a lot of Bad UV warnings in my maps lately and a last one
> keep bugging me in my game screen (a yellow warning that never goes off). I
> want to know some things related to this error:

It probably will go away after about 30 seconds... The yellow boxes
are just CEL's method of displaying warnings.

>  1) In theory, what is a Bad UV mapping?
Mostly, this means that the UV mapping on a model has coordinates that
are too small, or the angle between the U and V axes is too small. (I
think)

>  2) How can I free my models form these errors?
Redo the UV mapping? Or, grab one of the models (whichever one is
generating the warning) and post it somewhere so some people in
#crystalspace or on the mailing list can take a look at it.

>  3) How can I set my app to never show these errors even when they exist
> (or, at least, not in the game screen)?
I'm not sure... I think they might not display unless compiled in
DEBUG mode... but I'm not sure.

If you have trouble determining which model is generating the
warnings, check the console. (or, if you're in windows, run the game
from the DOS prompt) and it should list the errors, along with the
name of the model which generated them.

Dave
-- 
Lead Programmer
G33X Nexus Entertainment
http://games.g33xnexus.com/precursors/

v3sw5/7Hhw5/6ln5pr6Ock3ma7u7+8Lw3/7Tm3l6+7Gi2e4t4Mb7Hen5g8+9ORPa22s6MSr7p6
hackerkey.com


_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to