On 5/30/06, David Bronke <[EMAIL PROTECTED]> wrote: > On 5/30/06, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote: > > It means the texel coordinates are too close together so CS can't form > > a proper texture mapping. It only occurs with things. > > You sure? I've run into this with my app, and we don't use thing at > all... i think our models are all converted to genmesh. >
I'm 100% sure. genmesh cannot produce that error at all. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
