On 5/29/06, Bernardo Figuerêdo Domingues <[EMAIL PROTECTED]> wrote:
> Hello all!
>
>  I'm experiencing a lot of Bad UV warnings in my maps lately and a last one
> keep bugging me in my game screen (a yellow warning that never goes off). I
> want to know some things related to this error:
>
>  1) In theory, what is a Bad UV mapping?

It means the texel coordinates are too close together so CS can't form
a proper texture mapping. It only occurs with things. This usually
occurs with very thin polygons. In blender it sometimes helps to
remove double vertices ('w' '5') to get rid of a lot of these errors.

>  3) How can I set my app to never show these errors even when they exist
> (or, at least, not in the game screen)?

You can use -silent commandline option to avoid the errors. To remove
them in code you can query the iStandardReporterListener from the
object registry and then use SetMessageDestination() to disable the
popups.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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