Hello, I guess my problem is not that difficult but I really don't know how to solve it.
I need to figure out the rotation of a mesh object. The result should be a float value. I tried it with csReversibleTransform. But I didn't find a solution to get a float value from this. Thanks in advance, Thomas ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
