Sorry, "xxx" should mean: iMeshWrapper object

Thomas Teufel wrote:
> Jorrit Tyberghein wrote:
>   
>> One float is not sufficient to represent a rotation. i.e. you can
>> rotate around x, y, and z axis so you need at least three floats.
>>     
> Yes, that's absolutely clear to me.
> I just meant that I only need to get one of those three angles.
>
> I think you didn't really understood my point.
> The case is that I have a xxx.
> And by using GetTransform() or something else
> I want to get to know the rotation around the x axis as a float value.
>
> I hope you know what I mean?
>
> Greetings,
> Thomas
>   
>> Greetings,
>>
>> On 3/10/07, Thomas Teufel <[EMAIL PROTECTED]> wrote:
>>     
>>> Hello,
>>>
>>> I guess my problem is not that difficult but I really don't know how to
>>> solve it.
>>>
>>> I need to figure out the rotation of a mesh object. The result should be
>>> a float value.
>>>
>>> I tried it with csReversibleTransform. But I didn't find a solution to
>>> get a float value from this.
>>>
>>>
>>> Thanks in advance,
>>> Thomas
>>>
>>>
>>>
>>>
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>>     
>
>
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