One float is not sufficient to represent a rotation. i.e. you can
rotate around x, y, and z axis so you need at least three floats.

Greetings,

On 3/10/07, Thomas Teufel <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I guess my problem is not that difficult but I really don't know how to
> solve it.
>
> I need to figure out the rotation of a mesh object. The result should be
> a float value.
>
> I tried it with csReversibleTransform. But I didn't find a solution to
> get a float value from this.
>
>
> Thanks in advance,
> Thomas
>
>
>
>
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