Jorrit Tyberghein wrote: > One float is not sufficient to represent a rotation. i.e. you can > rotate around x, y, and z axis so you need at least three floats. Yes, that's absolutely clear to me. I just meant that I only need to get one of those three angles.
I think you didn't really understood my point. The case is that I have a xxx. And by using GetTransform() or something else I want to get to know the rotation around the x axis as a float value. I hope you know what I mean? Greetings, Thomas > > Greetings, > > On 3/10/07, Thomas Teufel <[EMAIL PROTECTED]> wrote: >> Hello, >> >> I guess my problem is not that difficult but I really don't know how to >> solve it. >> >> I need to figure out the rotation of a mesh object. The result should be >> a float value. >> >> I tried it with csReversibleTransform. But I didn't find a solution to >> get a float value from this. >> >> >> Thanks in advance, >> Thomas >> >> >> >> >> ------------------------------------------------------------------------- >> >> Take Surveys. Earn Cash. Influence the Future of IT >> Join SourceForge.net's Techsay panel and you'll get the chance to >> share your >> opinions on IT & business topics through brief surveys-and earn cash >> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >> >> _______________________________________________ >> Crystal-main mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/crystal-main >> Unsubscribe: >> mailto:[EMAIL PROTECTED] >> > > ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
