Jorrit Tyberghein wrote:
> One float is not sufficient to represent a rotation. i.e. you can
> rotate around x, y, and z axis so you need at least three floats.
Yes, that's absolutely clear to me.
I just meant that I only need to get one of those three angles.

I think you didn't really understood my point.
The case is that I have a xxx.
And by using GetTransform() or something else
I want to get to know the rotation around the x axis as a float value.

I hope you know what I mean?

Greetings,
Thomas
>
> Greetings,
>
> On 3/10/07, Thomas Teufel <[EMAIL PROTECTED]> wrote:
>> Hello,
>>
>> I guess my problem is not that difficult but I really don't know how to
>> solve it.
>>
>> I need to figure out the rotation of a mesh object. The result should be
>> a float value.
>>
>> I tried it with csReversibleTransform. But I didn't find a solution to
>> get a float value from this.
>>
>>
>> Thanks in advance,
>> Thomas
>>
>>
>>
>>
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