Hi Mario,

I've done some "ad-hoc" integration of PhysX and CS at one point,  
however the main thing then was fluids, not the rigid body physics (I  
did it during a time I was terribly tired of rigid body physics in  
general and specifically PhysX ;)

I do not think it is any problem actually to release the bindings  
themselves under LGPL or another open source license (GPL might be  
problematic), but if you want I can try to check with some friends who  
still are at Ageia.

And yes, the "correct" way to integrate it is to put it below the  
generic iDynamics* interfaces. Currently there are two  
implementations, one using ODE and anohter using Bullet.

If you run into any major problems, poke me and I'll try to dig up my  
old PhysX knowledge, or whats left of it :)


-Marten

Quoting Mario Lapin <[EMAIL PROTECTED]>:

> Hi everyone,
>
>
>
> I would like to know if anyone has ever integrated Ageia's PhysX into CS.
> I'm strongly encouraged to do so, but before I wished to know if something
> has been done so far for this sake.
>
>
>
> Although one can't release open source code which integrates PhysX, it seems
> to be a very mature physics framework, and it is free for win32 platforms,
> even for commercial purposes.
>
>
>
> I was wondering if the current ODE support implementation is a good starting
> point for this task. Further, I was thinking if it would make sense to
> somehow perform a collaborative work with people working on COLLADA support
> (Scott Johnson?), considering that one of the issues about integrating PhysX
> would be its loader plugin.
>
>
>
> Best regards,
>
>
>
> Mario.
>
>



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