On 27.06.2007 22:50, Mario Lapin wrote: > * Adapt current map loader (including physics loader) to communicate > to PhysX API - then we continue to use blender2crystal and its great > interface (thanks Pablo) to create worlds with physics data; > * Use a different map loader cs plugin (for instance Collada) and > then we could inject physics data directly into PhysX, through its own > import feature. We would be free to use to tool of choice (at least among > the ones supporting Collada).
The current physics loader is an add-on - a plugin loaded at runtime. Via addons maps can be augmented with pretty much arbitrary data. Thus you could also use CS maps together with a custom loader for the physics-related data (be it Collada or some other format). -f.r.
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