On 27.06.2007 22:50, Mario Lapin wrote:
>       * Adapt current map loader (including physics loader) to communicate
> to PhysX API - then we continue to use blender2crystal and its great
> interface (thanks Pablo) to create worlds with physics data;
>       * Use a different map loader cs plugin (for instance Collada) and
> then we could inject physics data directly into PhysX, through its own
> import feature. We would be free to use to tool of choice (at least among
> the ones supporting Collada).

The current physics loader is an add-on - a plugin loaded at runtime.
Via addons maps can be augmented with pretty much arbitrary data. Thus
you could also use CS maps together with a custom loader for the
physics-related data (be it Collada or some other format).

-f.r.

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