On 27.06.2007 22:50, Mario Lapin wrote:
>       * Adapt current map loader (including physics loader) to communicate
> to PhysX API - then we continue to use blender2crystal and its great
> interface (thanks Pablo) to create worlds with physics data;

Abstracting the loader from the underlying API has the benefit that the
dynamics system can be switched - e.g. between ODE and PhysX. That can
be useful for comparison purposes, or for portability (e.g. I don't see
a PhysX for OS/X).

-f.r.

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