On 27.06.2007 22:50, Mario Lapin wrote: > * Adapt current map loader (including physics loader) to communicate > to PhysX API - then we continue to use blender2crystal and its great > interface (thanks Pablo) to create worlds with physics data;
Abstracting the loader from the underlying API has the benefit that the dynamics system can be switched - e.g. between ODE and PhysX. That can be useful for comparison purposes, or for portability (e.g. I don't see a PhysX for OS/X). -f.r.
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