Hi,

Thursday, June 28, 2007, 8:39:11 AM, you wrote:


> For my personal needs I wanted to have a way to bind
> bones, meshes, lights etc. to dynamics objects, but I'm not sure if
> this will be possible with mixed Collada and CS map formats (I will
> need to use unique names or ids for rigid bodies and colliders).

 It might not work, b/c with direct loading from data in Collada
 format CS objects won't be created - engines own loaders will create only
 their specific objects.

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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