Hi, Thursday, June 28, 2007, 8:39:11 AM, you wrote:
> For my personal needs I wanted to have a way to bind > bones, meshes, lights etc. to dynamics objects, but I'm not sure if > this will be possible with mixed Collada and CS map formats (I will > need to use unique names or ids for rigid bodies and colliders). It might not work, b/c with direct loading from data in Collada format CS objects won't be created - engines own loaders will create only their specific objects. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
