Hi Mario, Friday, June 29, 2007, 4:44:44 AM, you wrote:
> For bones and lights maybe you can use scene hierarchy, linking them to the > mesh that was bind. Does CS hierarchy support bones and lights? Unfortunately there is nothing like scene graph in CS, but there are ready methods to do the binds (just only in C++). In this context I just wanted to say, that when you will use Blender/PhysX Collada loaders then it will be harder to put binds into xml. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
