Thank you Scott and Eric, that makes it a lot clearer.
Kind Regards, Sam

> Sam:
>
> If you want a more step-by-step guide on how to setup your build
> environment to utilize jam on windows for generating project files, take
> a look at:
>
> http://www.glasstowerstudios.com/projects/eridanus:devsupport:coding:cspace:development:plugin:projectfiles
>
> I wrote this guide a while back so that I would remember how to do it.  :)
>
> ~Scott
>
> Thus Spoke Eric Sunshine:
>> On Sun, Jun 14, 2009 at 7:35 AM, <[email protected]> wrote:
>>
>>> I did not use, and still have not used Jam. However, as a linux only
>>> tool
>>> is there someway for me to use this tool in Windows? and if not, if I
>>> generate the project files in linux will they be usable in windows?
>>>
>>
>> You can follow the instructions "2.4.3 Windows using MinGW" in the CS
>> manual (http://www.crystalspace3d.org/docs/online/manual/MinGW.html)
>> for setting up a Jam-based build environment on Windows. The
>> instructions tell you how to install MinGW, MSYS, and cswin32libs.
>> Furthermore, if you want to generate VC project files, you will need
>> to have Perl and Template Toolkit2 installed
>> (http://template-toolkit.org/download/index.html#win32). Assuming
>> everything is set up and CS configured properly, you build project
>> files via 'jam msvcgen', which will deposit the generated files into
>> subdirectories of the 'CS/out' folder. You copy the generated files to
>> the CS/mk/msvc* folders.
>>
>> The generated VC project files are perfectly usable when created on
>> Linux. In fact, they are re-generated daily in SVN for Windows by a
>> Linux scheduled job.
>>
>> -- ES
>>
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