Dear all,

please see my following proposal for your comment / review.

Multi-Purpose UDP Networking System For Robust Client To Server
Communication With Connection Abstraction Layer, Element Abstraction
Layer, Channel Based Communication With Quality Of Service Operation

I propose a simple to use UDP based communication / network interface
that is separated in layers (sockets layer for dealing with networking
functions, communications layer for wrapping basic application
connection architecture, object / entity layer for synchronizing
entities within the CEL. The architecture is to use a server ‐ client
model. Channels for separating types of network traffic and different
interoperable quality of service strategies would be used. The
concepts of prioritization and relevance of data are to be considered.
The design is to focus on the most difficult case (first person
simulations) with the intention that all other cases will use a sub
set of those difficult case features.

http://dl.dropbox.com/u/14061228/gsoc_crystalspace_networking.pdf

This is an initial draft and work in progress.

Best wishes,

Dan Walters

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