On 04.04.2011 16:26, Mike Gist wrote: > I have one question about the UDP bit. > What does rolling our own custom networking solution give us over > supporting existing high-performance networking libraries for games e.g. > raknet?
IIRC, doesn't the current networking stuff use some 3rd party dependency that nobody has, and thus the network code is practically not used? So, to get a network layer that is actually used, going the other way round may actually be better - aim for dropping the external library and do networking “manually” with sockets. A sort-of middle ground would be to use a networking library with a sufficiently open license (e.g. BSD, zlib, LGPL) and dump it's code into CEL. However, such implementations details shouldn't really be the main focus. -f.r.
signature.asc
Description: OpenPGP digital signature
------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev
_______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
