Hi Mike, Thanks for the reply.
On 4 April 2011 15:26, Mike Gist <[email protected]> wrote: > I have one question about the UDP bit. > What does rolling our own custom networking solution give us over supporting > existing high-performance networking libraries for games e.g. raknet? > If nothing, then I would suggest to focus more on the property class level > of things. My intention is not to roll our custom solution but to use an existing UDP networking library (for example ENET). You are right to think that is my suggestion as I discuss in detail why a UDP solution must be used. Quite late in the document, I make the exact point that you have made - the networking layer is not project specific and it makes sense to use an existing library. I suggest ENET rather than RAKNET as ENET is a light weight networking library that handles all the pain of sockets programming but is otherwise very open ended in terms of implementation. In contrast, RAKNET includes a lot of framework for things like game servers, master servers, and handles properties classes etc. all in very generic ways. I already propose that the project focuses on the property class level as I think this is the part that needs to be implemented correctly and in a engine specific way (which RAKNET could not deliver). This is discussed in the PDF in the Deliverables section onwards. > Who might mentor what is a little unknown at this point :) A few of us might > be interested, depends on other proposals. Open ended, good to know :) Best wishes, Dan ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
