Hi Mike,

Thanks for the reply.

On 4 April 2011 15:26, Mike Gist <[email protected]> wrote:
> I have one question about the UDP bit.
> What does rolling our own custom networking solution give us over supporting
> existing high-performance networking libraries for games e.g. raknet?
> If nothing, then I would suggest to focus more on the property class level
> of things.

My intention is not to roll our custom solution but to use an existing
UDP networking library (for example ENET). You are right to think that
is my suggestion as I discuss in detail why a UDP solution must be
used. Quite late in the document, I make the exact point that you have
made - the networking layer is not project specific and it makes sense
to use an existing library.

I suggest ENET rather than RAKNET as ENET is a light weight networking
library that handles all the pain of sockets programming but is
otherwise very open ended in terms of implementation. In contrast,
RAKNET includes a lot of framework for things like game servers,
master servers, and handles properties classes etc. all in very
generic ways.

I already propose that the project focuses on the property class level
as I think this is the part that needs to be implemented correctly and
in a engine specific way (which RAKNET could not deliver). This is
discussed in the PDF in the Deliverables section onwards.

> Who might mentor what is a little unknown at this point :) A few of us might
> be interested, depends on other proposals.

Open ended, good to know :)

Best wishes,

Dan

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